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#ultima

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randomwizard<p>I think I have found a programming language that hurts my brain more than Perl. </p><p><a href="https://codeberg.org/random-wizard/dnd1/raw/branch/main/applesoft_basic/dnd1.basic" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/random-wizard/dnd</span><span class="invisible">1/raw/branch/main/applesoft_basic/dnd1.basic</span></a></p><p>I took Richard Garriott's BASIC code from 1977 and did as little to it as I could to get it to work with Applesoft BASIC. You can copy the above code and paste into the Applesoft BASIC in Javascript emulator.</p><p><a href="https://inexorabletash.github.io/jsbasic/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">inexorabletash.github.io/jsbas</span><span class="invisible">ic/</span></a></p><p>Do not ask for instructions!<br>And you have to name your character<br>SHAVS</p><p>Speaking of BASIC. Someone should write a code linter for BASIC. It could check for errant GOTOs and the like.</p><p><a href="https://social.vivaldi.net/tags/dnd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dnd</span></a> <a href="https://social.vivaldi.net/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a> <a href="https://social.vivaldi.net/tags/osr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osr</span></a> <a href="https://social.vivaldi.net/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://social.vivaldi.net/tags/crpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpg</span></a> <a href="https://social.vivaldi.net/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a></p>
vga256<p>TIL: stacking a baby and using it as a staircase tread is a valid wall climbing strategy in Ultima VII</p><p>source: <a href="https://www.reddit.com/r/Ultima/comments/1j6y65c/the_great_serpent_hold_heist_taking_their_cannons/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">www.reddit.com/r/Ultima/commen</span><span class="invisible">ts/1j6y65c/the_great_serpent_hold_heist_taking_their_cannons/</span></a></p><p><a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dosgaming</span></a></p>
vga256<p>thanks to the videogame history foundation, we now have audio extracted from a DAT tape that was recorded during the production of Ultima VII: The Black Gate.</p><p>voiced by Bill Johnson, the tape contains one hour of The Guardian taunting the avatar. the first minute is the exact monologue used in the intro to the game.</p><p>source: <a href="https://archive.gamehistory.org/item/f08cd613-0509-488e-a5e7-160bcbe15117" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.gamehistory.org/item/f</span><span class="invisible">08cd613-0509-488e-a5e7-160bcbe15117</span></a></p><p><a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dosgaming</span></a></p>
vga256<p>i'm a month late to this news - but, unbelievably, dominus found the Ultima VIII Pagan: Lost Vale expansion usecode on a diskette!</p><p>it's not playable without the missing art/statics sadly, but that sure answers a lot of questions many of us have had about the source for the past 30 years.</p><p><a href="https://ultimacodex.com/2025/02/a-look-at-the-usecode-for-ultima-8-the-lost-vale/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ultimacodex.com/2025/02/a-look</span><span class="invisible">-at-the-usecode-for-ultima-8-the-lost-vale/</span></a></p><p>👏 </p><p><a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dosgaming</span></a></p>
13 barn owls in a trenchcoat<p>Alright, done a by-hand compile of Nuvie from the GitHub version, because it's easier to use the modern style open world map view in this one.</p><p>However, the instructions on GitHub don't seem to be right, so here you go. This is on Debian-based Raspberry Pi OS running on aarch64 hardware, but the same should work on any standard Linux install. You'll might need to install cmake and whatever your distro's build-essentials package is.</p><p>You'll need SDL2 and its libraries installed for this.</p><p>git clone <a href="https://github.com/nuvie/nuvie.git" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/nuvie/nuvie.git</span><span class="invisible"></span></a><br>cd nuvie<br>mkdir build<br>cd build<br>cmake ../<br>make</p><p>You can optionally make install after this, but I just ran it from the build path.</p><p>your .nuvierc config file is made at the root of your home directory</p><p>To make it live in large window on a 1920x1080 display (alt+enter for fullscreen), and force it into New mode, which replaces the parchment viewports with an Ultima 7 style map and interface windows, I changed the following settings:</p><p>&lt;scale_factor&gt;4&lt;/scale_factor&gt; &lt;game_style&gt;new&lt;/game_style&gt;</p><p>Other game style options are original and original+ (which removes some but not all parchment borders to expand the map). </p><p>Setting use new dolls to yes improves paperdoll handling in new mode<br>&lt;use_new_dolls&gt;yes&lt;/use_new_dolls&gt;</p><p>I also downloaded extracted and copied the GOG version of Ultima VI to the path where I built nuvie, updating the config file with the following hard paths:</p><p>&lt;datadir&gt;/home/kg/Software/nuvie/data&lt;/datadir&gt;<br>\ /home/kg/Software/nuvie/ultima6</p><p>Downloaded the offline installer from<br><a href="https://www.gog.com/en/game/ultima_456" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">gog.com/en/game/ultima_456</span><span class="invisible"></span></a></p><p>As discussed earlier, once you've grabbed U6, stick it in a directory called ultima6:<br>sudo apt install innoextract<br>innoextract setup_ultima_vi_-<u>the_false_prophet_1.0_cs</u>(28045).exe </p><p>After character creation, I'm looking at .nuvierc's built in preferred gender and character portrait settings, although this might only work for new games that skip the intro (and thus, potentially, character creation).<br> &lt;gender&gt;1&lt;/gender&gt;</p><p>If you'd rather try hex editing the nuvie save format, savegames by default live in the hidden .nuvie directory of your home directory. Hard path looks like this for me:</p><p>/home/kg/.nuvie/savegames</p><p>Don't forget to click Introduction on the main menu and watch that before you do character creation. And make sure to put all of your party members into Command mode for true turn-based combat.</p><p><span class="h-card" translate="no"><a href="https://peoplemaking.games/@eniko" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>eniko</span></a></span> this is your damn fault by the way - your urge to make an Ultima-like has definited stirred a need in me.</p><p><a href="https://eldritch.cafe/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://eldritch.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a></p>
XtoF<p>After nearly 35 years, it’s time to go back to the Valley of Eodon. 🦖</p><p>My father brought back an Origin System demo disk from the 1990 Las Vegas CES and I was mesmerized by the non-interactive demos announcing Savage Empire and Wing Commander. I spent a good amount of my money to buy them when the became available in France.</p><p>Unfortunately I was a bit young for the Worlds of Ultima. And the lack of a French translation did not help 😅</p><p>Today, I hope I’m ready for the challenge 🙂</p><p><a href="https://shelter.moe/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://shelter.moe/tags/msdos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>msdos</span></a> <a href="https://shelter.moe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a></p>
vga256<p>a few years ago i bought a box of old PC games locally.</p><p>one of the games was Ultima V. </p><p>today i finally had a chance to go through its contents, and inside i found a thick coil notebook, full of notes, written by its owner "Brent" about 30 years earlier.</p><p>he judiciously took notes on every location, npc, spell, reagent and quest in the game.</p><p>here's to you brent 🍻 </p><p>i absolutely love these very personal ephemera i sometimes find in old games.</p><p><a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/bigboxgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bigboxgames</span></a> <a href="https://dialup.cafe/tags/msdos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>msdos</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dosgaming</span></a></p>
The Oasis BBS<p>New C64 Conversions – Akalabeth &amp; Ultima: Escape from Mt. Drash Reviewed<br><a href="https://techhub.social/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a> <a href="https://techhub.social/tags/C64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64</span></a> <a href="https://techhub.social/tags/C64Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64Gaming</span></a> <a href="https://techhub.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://techhub.social/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a> <a href="https://techhub.social/tags/Akalabeth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Akalabeth</span></a> <a href="https://techhub.social/tags/GameConversions" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameConversions</span></a><br><a href="https://theoasisbbs.com/new-c64-conversions-akalabeth-ultima-escape-from-mt-drash-reviewed/?feed_id=1743&amp;_unique_id=67b5e64277c4a" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/new-c64-conver</span><span class="invisible">sions-akalabeth-ultima-escape-from-mt-drash-reviewed/?feed_id=1743&amp;_unique_id=67b5e64277c4a</span></a></p>
vga256<p>if you're into the history of Ultima, Origin Systems and ebooks, andrea contato has released his Through the Moongate Part 1 (200 pages) for free for the next few days</p><p>i'll spare you a book review - but yes, it's worth reading. it got a poor quality translation from italian, but the stories are still enjoyable.</p><p><a href="https://www.amazon.com/Through-Moongate-Richard-Garriott-Systems-ebook/dp/B07SKKTSNQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">www.amazon.com/Through-Moongat</span><span class="invisible">e-Richard-Garriott-Systems-ebook/dp/B07SKKTSNQ</span></a></p><p><a href="https://dialup.cafe/tags/books" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>books</span></a> <a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/gamePreservation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamePreservation</span></a> <a href="https://dialup.cafe/tags/history" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>history</span></a></p>
MassivelyOP<p>Richard Garriott is still toying with Ultima Online spinoff ideas – like maybe a TTRPG<br>🔗 <a href="https://massivelyop.com/2025/01/31/richard-garriott-is-still-toying-with-ultima-online-spinoff-ideas-like-maybe-a-ttrpg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">massivelyop.com/2025/01/31/ric</span><span class="invisible">hard-garriott-is-still-toying-with-ultima-online-spinoff-ideas-like-maybe-a-ttrpg</span></a><br><a href="https://mastodon.social/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a> <a href="https://mastodon.social/tags/UltimaOnline" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UltimaOnline</span></a> <a href="https://mastodon.social/tags/RichardGarriott" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RichardGarriott</span></a></p>
1Bit<p>Cool port of <a href="https://bitbang.social/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a> III nearing 100% for the <a href="https://bitbang.social/tags/Foenix" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Foenix</span></a> series (F256K, etc) made by Minstrel Dragon that showcases SID music and uses tilesets from Ultima V because it looks better<br><a href="https://bitbang.social/tags/vintage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vintage</span></a> <a href="https://bitbang.social/tags/retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retro</span></a> <a href="https://bitbang.social/tags/f256k" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>f256k</span></a></p>
Krishna Draws✏️<p>Ultima IV Remastered for the <a href="https://mastodon.social/tags/appleII" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>appleII</span></a>, now with support for the Apple II ECHO Sound card. <a href="https://mastodon.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.social/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://mastodon.social/tags/8bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>8bit</span></a></p><p><a href="https://www.callapple.org/software/ultima-iv-remastered-for-the-apple-ii-updated/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">callapple.org/software/ultima-</span><span class="invisible">iv-remastered-for-the-apple-ii-updated/</span></a></p>
Boomland Jenkins<a href="https://pixelfed.social/discover/tags/Ultima?src=hash" title="#Ultima" class="u-url hashtag" rel="nofollow noopener" target="_blank">#Ultima</a> Online in the 1990s was the wild west of online gaming and when populate was at its best, you could get into large scale battles (for 90s online gaming). The Internet could barely handle it and those on T3 or DSL connections ran circles around the poor saps still on dialup.<br> <br> <a href="https://pixelfed.social/discover/tags/RetroGaming?src=hash" title="#RetroGaming" class="u-url hashtag" rel="nofollow noopener" target="_blank">#RetroGaming</a> <a href="https://pixelfed.social/discover/tags/UO?src=hash" title="#UO" class="u-url hashtag" rel="nofollow noopener" target="_blank">#UO</a> <a href="https://pixelfed.social/discover/tags/dialup?src=hash" title="#dialup" class="u-url hashtag" rel="nofollow noopener" target="_blank">#dialup</a> <a href="https://pixelfed.social/discover/tags/90sRPG?src=hash" title="#90sRPG" class="u-url hashtag" rel="nofollow noopener" target="_blank">#90sRPG</a>
vga256<p>new tomo devlog post: how do you deal with shitty people behaviour?</p><p><a href="https://tomo.city/#2025-01-22" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">tomo.city/#2025-01-22</span><span class="invisible"></span></a></p><p>excerpt:</p><p>after posting that "Eris-Free Net" wikipedia article the other day, it made me think about how to deal with misbehaving shards on tomoNet, and how governance works on decentralized networks.</p><p>when i started thinking about creating something like tomo years ago, i often thought about Ultima Online as - not so much a model for - but an example of a network of online communities that was always interesting and sometimes frustrating to deal with</p><p>in-game, for several years, UO really was the "wild west" of online communities - so much was left up to players to figure out. for a long time, there were no game mechanics that enabled players to enact governance of their own (e.g. creating towns, villages, provinces and local laws). the outcome of this was that most often a kind of hillbilly/frontier justice, or outright dog-eat-dog existence, became the norm.</p><p>this was great for player-killers and people who loved strife. it added some intensity to the game that no other game had, or in my view has ever had since. (WoW/EQ/etc all elected to bolt everything down and render the world in nerf).</p><p>...</p><p>BBSes also had governance-by-sysop/god, FidoNet with network coordinators, and USENET with its backbone cabal.</p><p>tomoNet - a network of tomo shards that agree to all swap groups/posts with one another - is going to have to deal with the question of (self-) governance sooner or later. at the moment, tomoBBS has no specific controls for managing defederation and it does *not* use the ActivityPub protocol. it needs some, and i need help thinking through what the options are, for a network based on NNTP.</p><p>...</p><p>if you've got thoughts on how your online social community was governed (or failed to be governed) by its users, i'd love to hear about it. it's a wide open topic for debate, and there are no wrong answers at the moment.</p><p><a href="https://dialup.cafe/tags/tomo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tomo</span></a> <a href="https://dialup.cafe/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://dialup.cafe/tags/fidonet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fidonet</span></a> <a href="https://dialup.cafe/tags/bbs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bbs</span></a></p>
Tr4che4 (ENVtuber)<p><a href="https://thehappyfamily.stream/tags/ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ultima</span></a> <a href="https://thehappyfamily.stream/tags/lordbritish" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lordbritish</span></a></p>
Rachel Wil Singh ~ Moos-a-dee<p><a href="https://youtu.be/KegyZSGhVMg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/KegyZSGhVMg</span><span class="invisible"></span></a></p><p>Ultima Underworld Retrospective from Majuular </p><p><a href="https://mastodon.gamedev.place/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a></p>
Retro Game Bot<p>🎮 Random Retro Game:</p><p>Title: Ultima: Runes of Virtue<br>Released: 1991-12-14<br>Platforms: Game Boy</p><p><a href="https://mastodon.social/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a>:RunesofVirtue <a href="https://mastodon.social/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> <a href="https://mastodon.social/tags/Retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogames</span></a></p>
Drahreg01<p><span class="h-card" translate="no"><a href="https://mastodon.social/@mcc" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>mcc</span></a></span> </p><p>Playing <a href="https://mastodon.social/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a> 1, you came back left, when you left the screen on the right side. And you came back at the top, when you left it on the bottom.</p><p>So the earth is a <a href="https://mastodon.social/tags/torus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>torus</span></a>.</p><p><a href="https://commons.wikimedia.org/wiki/File:Torus.svg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">commons.wikimedia.org/wiki/Fil</span><span class="invisible">e:Torus.svg</span></a></p>
Karl R<p>A minor revision of <a href="https://fosstodon.org/tags/XU4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>XU4</span></a> - Ultima IV Recreated is now available.</p><p>Changes since last year's release are:<br>- An update of the license to GPLv3+.<br>- Using <a href="https://fosstodon.org/tags/GLFW" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLFW</span></a> 3 on Windows (saving some memory).<br>- Karma adjustments from buying reagents match DOS version.<br>- Fixes for a few other issues.</p><p>Version 1.4.1 archives and <a href="https://fosstodon.org/tags/Fedora" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fedora</span></a> packages can be downloaded from <a href="https://xu4.sourceforge.net/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">xu4.sourceforge.net/</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a> <a href="https://fosstodon.org/tags/UltimaIV" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UltimaIV</span></a> <br><a href="https://fosstodon.org/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://fosstodon.org/tags/linuxgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linuxgaming</span></a></p>
Capsulejay<p>This is my favorite clip from tonight's stream. Thanks to Keyglyph for capturing this! <br><a href="https://mastodon.world/tags/Ultima" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ultima</span></a> 4 <a href="https://mastodon.world/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.world/tags/DOSember" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOSember</span></a><br><a href="https://www.twitch.tv/capsulejay/clip/SleepyAmazonianCormorantPicoMause-17vHLYH-C2ycV1Cg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">twitch.tv/capsulejay/clip/Slee</span><span class="invisible">pyAmazonianCormorantPicoMause-17vHLYH-C2ycV1Cg</span></a></p>